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Making the Dance music Whoosh!
Many Dance records feature a whoosh or reverse
sound. Ian Waugh shows you how to do it backwards and where to put
it...
One of the most popular effects in Dance music is
the reverse sound. It starts quietly, builds up to a crescendo and
then stops abruptly. It's most commonly used to lead into a new
section such as a verse or chorus and the most common reverse sound
is the reverse cymbal.
If you have a General MIDI sound set you can find
the reverse cymbal in Preset number 120 in the main sound bank.
We'll see how to create reverse effects from audio samples in a
moment.
Playing for position
Positioning the effect is important; not the start
but the end. The end needs to be at the beginning of the new
section. This will usually be at beat one of a new bar so you need
to adjust the start position of the note that triggers the reverse
cymbal so the sound finishes exactly on the first beat.
It's unlikely that you will be able to place the
note on an exact beat - we're interested in the end not the start
and the placement will depend on the length of the reverse cymbal
sound and the tempo of your song. It will most likely have to be
placed completely off the beat.
There are no hard and fast rules here but you
shouldn't have any trouble positioning the note by ear. It may help
to switch off any automatic quantisation while adjusting its
position.
Audio whooshes
You can make your own custom whooshes by creating a
reverse sound from any audio sample. The "secret" is in the
amplitude envelope. Most "normal" sounds (that is, most musical
instruments and naturally-occurring sounds) build up to its maximum
volume and then die away.
Think of a piano note that reaches maximum volume
virtually as soon as it's played and then slowly dies away. A string
sound builds up more slowly (it has a slower Attack period) and dies
away more quickly.
Reversing these "normal" amplitude envelopes
produces a reverse envelope effect. It sounds odd - that is,
unnatural - because the sound ends abruptly and this does not happen
in our normal acoustic environment.
Reversing
Some audio editors have a Reverse function which
does the job for you quickly and automatically. Ideally, this
requires a percussive sound with a long decay period - such as a
cymbal.
Reverse can turn this...

into this...

The only other thing you need to do here is to cut
off the "empty" section at the end so the sample finishes at its
maximum volume.
Not fade away
You can create a reverse effect with almost any
sound by applying a Fade In function. This will produce a similar
sort of volume envelope as the reverse cymbal.
This sample is at a fairly standard volume
throughout...

By applying a fade in, the volume envelope starts to
look more like the reverse cymbal.

Again, you need to trim the end of it so it ends
abruptly at it loudest point.
Lin and Log
Some editors have a Linear and a Logarithmic Fade.
The above example is a Linear fade. The Log fade is more severe but
it more accurately represents the way we perceive sound so you will
usually get a better effect with it. Here's what the curve looks
like:

And here's what the audio looks like after the fade
has been applied...
However, do experiment. The effectiveness of the
Whoosh will also be determined by the sound sample itself.
As with the Reverse Cymbal MIDI sound, you need to
position the Whoosh on a track so the end corresponds with the start
of the new section. Don't try to line up the start on a beat because
it probably won't work.
Finally, if you're creating your own Whoosh sounds,
try mixing some noise with the original sample to give the effect a
bit more, er, whoosh...
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