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Sound
Latency Part 2
Latency - in this second
and final part Ian Waugh explains a workaround for high latency
systems and looks at the latency in SoundBlaster cards...
In the
first part we explained what latency is, the problems it can
cause and how ASIO drivers can help reduce it. In this part we look
at a workaround for systems that have a high latency and conclude
with few words about the popular SoundBlaster range of sound cards.
Click and mute
There are a couple of ways to
overcome the latency problem caused by monitoring pre-recorded
tracks while recording new ones. If the latency is noticeable but
you can still work with it, one option is simply to mute the
recorded material and play along to a click track. Maybe you lose a
little feel but the new material will be in time.
One common manifestation of
latency is when using virtual instruments as the signal from the
keyboard has to be routed through the system's audio section. So, if
you are using a virtual instrument for a track, a second way to
reduce latency is not to! That is, don't use a virtual instrument
but instead use one of the sounds built into the sound card.
Alternatively, if your keyboard
has built-in sounds, use them. This will ensure that you get an
instant response to what you're playing. After recording the track,
then you can set it to play through a virtual instrument.
Likewise, if you are recording
audio material, monitor at source, not through the sequencer
software.
Okay, this isn't a perfect
solution but then we're dealing with systems which are less than
perfect. If you want to avoid this sort of thing the only solution
is to use a sound card with low latency.
It's a Blast!
Creative Labs' Sound Blaster
Live! has been one of the most popular sound cards for both general
use and for music. However, the lowest latency most systems achieve
is about 46ms which is on the edge of acceptability and most users
adopt one of the two workarounds mentioned above.
Throughout the life of the card
there was the underlying promise - or hope! - that low-latency
drivers would appear. However, with the launch of the
SoundBlaster Audigy
complete with long-awaited low-latency drivers, this is now almost
certainly out of the window. If you want a SoundBlaster with low
latency you need to upgrade to an Audigy. Cynical? Nah....
The Audigy promises latency as
low as 2ms although in practice it's likely to be 4-7ms but this is
well low enough for most people.
Not only but also...
If you don't want to go the
Audigy route, there are many companies producing sound cards with
low latency designed for music making. These include Midiman (www.midiman.com),
to name but one company, who manufactures a good range of cards and
interfaces at very reasonable prices.
Or type "low latency sound card"
into your favourite search engine to see what else is on offer.
Remember, you want ASIO drivers (see part 1) or else custom drivers
with low latency.
But the bottom line is simply
that latency is a function of hardware and drivers and if they
produce a high latency there's not much you can do about it other
than get a low latency card.
However, we must also add that
under certain circumstances, if a sequencer and sound card are not
set up correctly or optimally, this can cause delays. This is not
the same as having a high latency system and most set up problems
can be corrected by reading the manual (stop groaning!) and
following the developer's set up and troubleshooting sections.
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